

Will be posting a 3rd vid with my research soon. I still need to tweak between frame with any method. i am still playing with it and so far cannot find a way to change scales in the full arm armor (shoulder and gloves) and get perfect bends.

For instance using the multi character / alpha approach for the legs a set of gauntlets and then using the linked keyframing for the rest etc. I am playing around with using a combination of the two methods of armoring. When you add any item or character it occupies the entire time, so you can add in armor at any time, you just turn on or off its visibility. My only request is to NOT claim this your own. The ability to reselect the keyframes or a means to group them together so selecting one selects all in a linked set would make this kind of animating much easier. This is a map made to be as acurate as possible (in minecraft terms) for everyone to use. The software is well known for being easy to use, and free and open-source. Please do, that's the entire point here, to find the easiest way to do this! i find my self missing some of my photoshop commands lol Hello and if your reading this i'm dead OR you want to know how to bend arms in mine-imator (this should be on the mine-imator forums)open mine-imator (if its not ever been used extract all files).make a character and go to the keyframing things and go to the right or left leg or arm (if you dont know what keyframing is i will make a tutorial ab. Mine-imator is a 3D animation software created by David Andrei, released on August 20th, 2012, which allows users to easily create 3D animations centered around the world of Minecraft. Cause selecting multiple keyframes is quite annoying, plus if you forgot to add armor and add it at the end after several items or sceneries, this way is impossible. Great vid, Imma make an easier way based on the same idea.
